The node editor snaps nodes to an invisible grid, by default, to help you keep things tidy. But enabling the grid lines (Node editor -> Tools -> Show Grid /…
Should be called “Point Looker” really. Super simple really, just a time-saver if you keep need certain looks, which I found I did. Plug some points in the top and…
I use AE for comping stuff, so once I’ve rendered something out of Houdini, I usually need the camera animation data in AE to line flares etc up. This Python script,…
You can control a POP Source’s birth rate using an emission attribute, but it only works with primitive attributes, not points. Bit of a pain. Often I just want to…
Sometimes you need each instance of an HDA to have a random seed for internal use. Sometimes you just can’t be arsed to do it yourself. This’ll do it –…
How to use mouse movement to “puppet” some subtle motion over your broad moves…
Made with Houdini, Blender and After Effects. Houdini rocks. Only just starting to get to grips with it, but it feels like the software package I’ve always dreamed of… proper,…
Created for James Hood: Tapestry, from his album Mesmerica. Watch it full screen if at all possible. Made with Blender and After Effects. [update: it’s now had over a million…
I made a little promo animation for James Hood’s new album “Mesmerica”: Made with After Effects and Blender.
A render with lots of particles (baked), using Blender and Cycles. I was getting this peculiar streak artefact right next to the particle emitter: After a bit of fiddling around,…