A corporate project from a few years back: a narrative animation, character-driven, with cel-rendered characters within a 3D world. Several times we used crash cutaways to help explain parts of…
Send a camera (or other animated object) from Houdini to Fusion. This is a work in progress, but it works, so I figured it’s worth making available in case anyone’s…
A handy little depth of field visualiser. Hang it off the bottom of a camera object, and it’ll create a couple of frames in the scene showing what’ll be in…
Unlikely anyone but me needs this, but just in case: a Houdini script to copy camera animation to the clipboard as a Blender-flavour Python script. Select a camera (or camera…
Oh, Apple, oh Apple. Not often do I feel the need to write about this kinda thing, but on a day (WWDC 2019 Keynote) when you managed to confound my expectations…
Big changes at h Manor. First, a client needed me to re-render some old projects – big projects (dome projection, 4K x 4K, around 10,000 frames), and half were created…
New page: a useful wrangle for when you need to render lots of tiny glowing particles, sparks, fireworks, UI stuff, star-fields etc. Helping the renderer with tiny particles
Thought I’d better try writing this up as it took me bloody ages to get my head round it. Situation: you have an object that you want lots of instances…
The node editor snaps nodes to an invisible grid, by default, to help you keep things tidy. But enabling the grid lines (Node editor -> Tools -> Show Grid /…
Should be called “Point Looker” really. Super simple really, just a time-saver if you keep need certain looks, which I found I did. Plug some points in the top and…